The Wolf Among Us, how I love thee. I said in my review of the first three episodes that Telltale’s take on the Fables comic book series may very well be superior to their work on the Walking Dead videogame titles, and so when Episode 4 of Telltale’s Wolf Among Us made its way onto consoles and PC at the end of May I was pretty hyped for it.
This episode finds us hot on the heels of Bigby Wolf, our hero, almost getting himself killed by the antagonists of the series, Bloody Mary and her employer, the Crooked Man and has Bigby with little time to recover, hot on the tail of the enemy. If you’re familiar with the Fables series, you might be aware that The Wolf Among Us is a prequel, and we start seeing the transformation of Snow White from powerless and indecisive to becoming a very “by the book” and “unflinching” character.
Because of Snow White’s newfound lease on life, you get to start really being a dickhead to other characters that you may have “given a pass” to for minor offenses. Most of the “iconic” decisions (the ones Telltale shows you what other players chose at the end of the episode) involves whether or not you decided to exile a few characters to “the Farm,” (where all non-human Fables are supposed to live in some sort of modified form of house arrest).
Some of the choices you made previously will slightly change who has faith in you and who doesn’t (in terms of Beauty and Beast) at least. You’ll also get another moment which this series is getting ever-known for which is the option to go to multiple locations with the events in that location changing depending on where you went first. If there is one gripe I have with this episode it is the fact that the differences are very subtle and not all that drastic as they had been in previous episodes. This episode of “The Wolf Among Us” feels very linear with the only real changes being slight dialogue differences. I have multiple save files: my decisions, 100% asshole decisions, 100% nice guy decisions, and I found the dialogue was the only thing that really changed and even then only slightly. Hopefully we get a little more pay-off next episode. You’d think the major decision in Episode 3 (which involves a character possibly being killed off) would have had more impact and I was somewhat disappointed it did not (at least not in Episode 4).
A couple of new characters get introduced this chapter including The Jersey Devil and the Crooked Man. I honestly thought Jersey Devil was a mascot, not a Fable until this point, but I took great pleasure in beating up a very annoying balding Jersey Jew turned monster in perhaps one of the best quick-timer fight scenes in the series to date. The Crooked Man had been named previously but now you get to actually see him. The guy looks like he’s melting, quite honestly and there’s a part of me that just wants to finish the job and kick his head in – of course that’s where our chapter ends and what Telltale intends to bring us in the fifth and final episode coming soon.
If there’s a bit of a small complaint, I’m almost entirely sure the cast of this series has been fleshed out so it doesn’t look like we’re going to have any other appearances from characters from the comic series in the final installment but I’m hoping Telltale intends to make a sequel to this title and gradually introduce more of the characters (we can hope). It’ll be a while before that happens if it does though so I guess my Telltale games fix in the meantime is going to have to be filled by the remainder of “The Walking Dead Season 2” and the upcoming “Tales from the Borderlands.”
Still I must admit with how brief “The Walking Dead Season 2, Episode 3” was and how linear this episode of the Wolf Among Us was, I hope Telltale doesn’t go down the horrible path of complacency many other developers begin to travel when hitting it big.